![]() The only area of concern is what will happen to the game if Steam disappears. And this still isn't an issue that will dissuade people from buying the game-they might be annoyed about it, sure, but they'll get over it. Most people will assume it is the game and its lack of optimization, not the anti-tamper. The inconvenience for paying customers is non-existent.Īs to whether Denuvo has an impact on resource usage, this is hard to prove if the only version of your game that you release is the one that uses Denuvo. Most people probably think this is fair, as the only thing it really stops them from doing is sharing their account with a friend and both of them being able to play at the same time. It's not as if you can only register/install a game on a maximum of three computers as it was ten or fifteen years ago Steam instead prevents you from running it on more than one computer at a time. As long as they have another computer with Steam on it, they can still download and play the game. I don't think most customers tend to worry that much about not being able to copy the game files to another computer. The question might be: "how do we convince more people to buy our game without noticeably degrading the experience for our current customers?" Perhaps the truth is that the second and third groups of people make up such an insignificant portion of the publisher's target market that it isn't worth attempting to appeal to them. It would certainly be effective at convincing people who don't buy because they can get it for free to buy the game, but as for people who want a game unencumbered by Denuvo's anti-tamper software or people who simply don't have the money, I don't think it would have much effect. Denuvo doesn't think that it's possible to prevent a game's copy prevention mechanisms from being circumvented forever, but that they can frustrate reverse engineers long enough to convince more people to buy the game. On the whole I still think it is philosophically a shitty way to treat customers, but there is almost certainly a marginally legitimate reason it exists.The reason publishers pay top dollar for Denuvo is to increase their early sales, which tend to make up the most significant portion of their profits. I think there is *some* deterrent effect to DRM on games, if only for the very brief period before it gets cracked, and that might amount to a relatively small but nonzero number of additional sales. I don't think the data actually bear this out, at least in absolute terms. Quoting: areamanplaysgame Quoting: Mountain ManThere's just too much pressure on the industry to keep games locked down despite the fact that DRM has done nothing to curb piracy in the slightest and only serves to inconvenience the honest paying customer. ![]() When it comes to multiplayer "games with those features belong on GOG", although they will be updating the GOG store to let you more easily discover them and add more info to store pages to help better inform potential buyers. They also said they will continue to "make games compatible with future OSs and available for you for years to come". ![]() There are already a few games that use the Galaxy API for multiplayer instead of a standalone solution. Point number 3 is an interesting one, as it's only optional for single-player. The GOG GALAXY client is and will remain optional for accessing single-player offline mode. Games you bought and downloaded can never be taken from you or altered against your will.ģ. The single-player mode has to be accessible offline.Ģ. Here's the three main points they will stick to:ġ. It is a complex thing, as they say, as so many games now offer online features even for single-player titles, so GOG has more of a plan to handle them now. They talk a little about how things have changed, and that some "of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone". GOG is well-known as the DRM-free store, and this isn't exactly changing but they're tweaking what they mean by it. ![]() It comes at an interesting time, since there was a bit of an issue with the HITMAN release that ended up being pulled down since it required online to do a lot and unlock a lot of things. The GOG team have confirmed in a new update on their plans for the store, and it seems they will continue to note that their Galaxy client is optional.
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